Posts tagged ‘Multipoint’

Wii + WPF = Multipoint UX

We’re at MIX08 in Las Vegas this week, and presenting in a few sessions.  If you’re here, come check out Matthias Shapiro and Galen Murdock’s Wii + WPF = Multipoint demo in Marcello 4403 on the 4th floor.  We’re in Open Space #3 from 11:30am-1:00pm. 

Apparently our posting on the bulletin board has garnered quite a bit of attention.  Come join the fun, play with the app, and see how we built it!

Check out the background of the project at Matthias’ blog at www.designerwpf.com

~ galen

WPF Multi-Point Tutorials, Part 1.5: WPF Visualization of Wii Data

Download WPF Wii Data Visualizer (App only, 355K)
Download WPF Wii Data Visualizer (Visual Studio 2008 Source, 676K)

Warning: The project will not run if your Wii controller isn’t connected to your computer.

Using the WPF Wii Data Visualizer (Video)

OK, now that we’ve gotten our Wii Controllers all hooked up to our computers, it’s time to take a look at the data we’re getting from it.

Over the weekend, I pieced together a little application that will help us visualize the incoming Wiimote data in a way that would help understand the raw data points a little better as well as help out as we head toward our ultimate goal of multi-point WPF application development. This is what I came up with.

WPFWiiDataVisualizer

Disclaimer: The source code at this point is a mess. While the interface is all done in XAML and is very WPF, the code-behind is a hacked together mish-mash. I will at some point go back and restructure the code-behind to take advantage of the INotifyPropertyChanged interface. When I do that, I’ll post on it and we’ll see another example of why WPF is so freaking cool.

WPF multipoint and the Wii

I’ll get back to my listview posts soon, but I really wanted to share this:

Here’s something from the guys at Cynergy in which they’ve combined WPF with a Wii-mote hack to implement an on-the-cheap multipoint interface.

Pretty cool.